что такое engine prediction

prediction+engine

1 X-engine

2 air-engine

3 engine

=blowing engine engine двигатель

машина, двигатель;
мотор

уст. орудие, инструмент, средство

attr. машинный;
моторный;
engine oil машинное масло industrial

вчт. печатающий механизм tank

4 fire-engine

5 piston engine

6 portable engine

7 prediction

s прогнозируемые рабочее характеристики prediction воен. предварительная подготовка данных для стрельбы

предсказание;
прогноз;
пророчество

8 railway engine

9 steam-engine

10 traction-engine

11 twin-engine

12 water-engine

2) уст. пожарная машина;

3) тех. гидравлическая машина water-engine водоподъемная машина

уст. пожарная машина

13 air-engine

14 blowing engine

15 combustion engine

16 donkey-engine

17 engine

18 engine crew

19 engine oil

20 engine-crew

См. также в других словарях:

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Источник

Что такое engine prediction

Hello I’m going to give a tutorial on how to do engine prediction projectile prediction, I’m not going to be giving full source, just hints and notes and stuff. This won’t be an absolute perfect prediction, just a good enough one if you get it right.

First off you need to make a function that uses a custom time for engine prediction. This is easy. If you looked into the Cat Hook GitHub and look for the function called «EnginePrediction» then you will see how they achieved it. I will reference this a lot, so take a good look at what the function does. Trace what the input «time» does, or just paste the function.

Now you have a simple engine prediction, just predict the time to target and use that as for the input. A good example for prediction time and arcs is shown by this post, https://www.unknowncheats.me/forum/2322716-post3.html or go study physics again. But we want better right? This method I found doesn’t need a filled out CUserCmd. It’s easy and the hint is to try to make the prediction system do AirMove instead of WalkMove. To make it even better you have to predict strafes and the likes.

That’s it. Some notes are:
— On tr_walkway the velocity is sometimes doubled and you miss. There may be some more problems.
— Sometimes engine prediction can return the old origin and not the predicted one.
— If you’re pasting from Cat Hook then you only need to save origin and frametime. Then you could set only forward and side moves and not current command number etc.
— Use EstimateAbsVelocity as people say that the velocity netvar doesn’t get updated.
— The time to target can be inaccurate and why is because the rockets, arrows, etc. aren’t starting from your eye position, they start from an offset and that offset I think is hard coded into the game so you can’t have an easy dynamic way of getting it.
— Most projectiles are affected by some random variables, take a look at this video https://youtu.be/ACfafLuLmy8 or look at sigsev’s videos. So now you have to do even more calculations, valve why.

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Have fun trying to figure this out, no begging for source, contribute, and sorry for no pictures!

Источник

Что такое engine prediction

Sorry m8, I fucked up, it was cclientstate that moved 4 bytes, not CMoveData, remove those 4 bytes from it. anyways, here u have my (pasted) engine prediction

Sorry m8, I fucked up, it was cclientstate that moved 4 bytes, not CMoveData, remove those 4 bytes from it. anyways, here u have my (pasted) engine prediction

Thank you, but it still crashes :P. Can you confirm that my virtual functions indexes and interfaces are right? I think there is the problem.

By the way, wouldn’t it be easier?

Thank you, but it still crashes :P. Can you confirm that my virtual functions indexes and interfaces are right? I think there is the problem.

By the way, wouldn’t it be easier?

this would be even easier

anyways, SetupMove is index 20, FinishMove 21

here u have igamemovement

this would be even easier

anyways, SetupMove is index 20, FinishMove 21

here u have igamemovement

I’m getting a crash over memset, so i assume is CMoveData, but as i debugged it, the result was a nullptr, i’m kinda blind looking at it, probably is a stupid thing, but i’m clueless already, tried using a void* and getting the MoveData over GameMovement + 0x8, but then the nullptr just moved to Prediction->SetupMove.

All the func indexes looks fine.

The issue seems to be at CMoveData, but any class that i tried, at this post, or even just a void*, with or without memset, gets a nullptr somewhere near/at SetupMove.

Yes, i did tried to check if the data was null and so, but still the same. It just skips and when isn’t null it still crashes.

Источник

Что такое engine prediction

Updated C_BasePlayer vtable indexes.

You’re right. will update post informing everyone, thanks!

Just took it from my old cheat, you might wanna call DecayAimPunch or w/e which is normally called from ItemPostFrame. Don’t quite remember

EDIT: Also ProcessMovement eventuellt calls FullWalkMove which calls CheckFalling, this causes double landing sounds. I hooked just hooked it to fix this

Источник

prediction+engine

1 engine

См. также в других словарях:

Engine knocking — Pinging redirects here. For other uses, see Ping (disambiguation). Knocking (also called knock, detonation, spark knock, pinging or pinking) in spark ignition internal combustion engines occurs when combustion of the air/fuel mixture in the… … Wikipedia

Protein subcellular localization prediction — involves the computational prediction of where a protein resides in a cell. Prediction of protein subcellular localization is an important component of bioinformatics based prediction of protein function and genome annotation, and it can aid the… … Wikipedia

Stirling engine — Alpha type Stirling engine. There are two cylinders. The expansion cylinder (red) is maintained at a high temperature while the compression cylinder (blue) is cooled. The passage between the two cylinders contains the regenerator … Wikipedia

Nutating disc engine — A nutating disc engine (also sometimes called a disc engine) is an internal combustion engine comprising fundamentally of one moving part and a direct drive onto the crankshaft. Initially patented in 1993, it differs from earlier internal… … Wikipedia

Quake engine — Игровой движок (Список) Разработчик … Википедия

Physics engine — A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance. It can simulate and predict effects under different conditions that would approximate what… … Wikipedia

Emotion Engine — The Emotion Engine is a CPU developed and manufactured by Sony and Toshiba for use in the Sony PlayStation 2 video game console. Mass production of the Emotion Engine began in 1999. Description The Emotion Engine consists of eight separate units … Wikipedia

recommendation engine — /rɛkəmɛnˈdeɪʃən ɛndʒən/ (say rekuhmen dayshuhn enjuhn) noun Internet a computer program that builds a user profile from previous online activity in which the user has given a rating to a product, on which basis a prediction is made of the rating… … Australian-English dictionary

FLARM — is an electronic device to selectively alert pilots to potential collisions between aircraft.FLARM (the name being inspired from flight alarm ) obtains its position from an integral GPS and a barometric sensor and then broadcasts this with… … Wikipedia

Collaborative intelligence — is a term used in several disciplines, and has several different meanings. In a business setting, it can describe the result of accessing a network of people. It is also used to denote non anonymous heterogeneity in multi agent problem solving… … Wikipedia

Next Jump — NextJump Type Private Founded 1994 Founder Charlie Kim Headquarters … Wikipedia

Источник

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