что такое vigilantes в мафия сити

Vigilante

A Vigilante is a Townie who can kill a player at Night.

Using traditional flavors, Vigilantes share the «shot» kill flavor with the Mafia. Thus, their kills are indistinguishable from those of the Mafia in this case.

While a few moderators prefer to defy meta and use Mafia Vigilantes to allow multiple scumkills from a single faction, the vast majority of Vigilantes are Town.

Contents

Pronunciation

There is no consensus as to whether «Vig» is pronounced with a hard ‘g’ or like «Vidge». The easiest solution to this problem is to pronounce it however you like, but never try to make a pun out of «Vig» or try to verbally say it to others, unless you know how they pronounce the term.

Variations

This role is frequently used as an X-Shot Vigilante (where X is a number), allowing it to make only X kill attempts over the course of the game (in addition to the usual restriction of only being able to make one kill attempt per night).

There is no consensus in regards to whether an X-Shot Vigilante loses one of its ability uses if it is Roleblocked while trying to kill someone.

In games with nontraditional kill flavors, it is by no means a requirement for the vigilante to have a kill flavor indistinguishable from that of the Mafia.

One of the most coveted variations of this ability is the Day Vigilante, or Dayvig, which is a Vigilante that can kill during the Day. Depending on the game, the Dayvig may be able to submit its kill privately, or it may be forced to declare its kill publicly. Daykills are not normally stoppable by active abilities, so Dayvigs are considerably more potent than ordinary Vigilantes.

Some other variations that have been seen include the «Mad Monk» (a Bulletproof Vigilante), and the «Crazy Fiend» (a 1-Shot Vigilante belonging to an anti-town faction). The Arsonist is a conceptually similar role to a Vigilante, especially when Town-aligned.

Normal Guidelines

Vigilantes are considered Normal on mafiascum.net if their kill flavour is indistinguishable from other factions’. As of 9 November 2015, they must also be town aligned.

Use and Power

Vigilantes simply increase the death count and thus the speed of the game. While in theory Vigilantes constitute additional Town-sourced kills, in practice Vigilantes vary widely in skill and effectiveness. Considering the difference between a Vigilante that only hits Townies and a Vigilante that only hits scum, it’s easy to see that this is one of the swingiest Normal roles.

Moderators should take care to ensure that the vote count is reset whenever a player dies during the Day, so as to prevent a player being able to kill one player and immediately force the elimination of another (unless the game has an unusual voting system that avoids this problem some other way). In games where the vote count does not reset, and where an even number of players were alive, a hypothetical scum Day Vigilante could wait for a Town-aligned player (who they weren’t voting for) to get within two votes of an elimination, something that frequently happens naturally, then shoot one player, hammer another, and kill a third overnight, thus gaining an overwhelming advantage. As such, failing to reset the vote count can end up inadvertently confirming the Dayvig as Town.

As a final note, generally when given the choice between being able to kill someone or being able to do almost anything else, players will choose to kill someone. Balance your games accordingly.

Play Advice

The philosophy of when and how often a player should shoot is debatable. One school of thought is that kills narrow down the pool of suspects, so any player that is not less likely to be scum than random should be fair game for being shot. This same school of thought favors killing on every Night, including Night 0 (when there is no game-related information about any player).

The other school of thought is that Vigilante kills take away majority-rules eliminations from the Town, placing too much power in one player’s fallible hands. This school of thought advocates only shooting players who are likely to be scum (or even whoever the Town collectively dictates should be shot), and not shooting otherwise.

The best play as a Vigilante is to shoot scum. This requires the Vig to find scum. There is no easy way to do this. However, because of their ability to make or break entire games depending on who they target, Vigs are frequently lauded and/or blamed for their decisions beyond appropriate proportions. Thus, as a Vig your best bet is to make decisions that will not cause you to be hated by every other player in the game. If in doubt, shoot a player that people would want to policy elimination (e.g. lurkers).

Another potential approach to playing a Vigilante is to attempt to predict what the most likely elimination the next day would be, and shoot that player; if they’re scum, great, if not, you effectively denied scum the nightkill they’d get after the mislim tomorrow and so you’re still helping. This effectively introduces the Double Day mechanic into the game.

N0 in a large game is one of those times that is acceptable to policy vig someone because it is almost impossible to tell what the game will end up looking like and there are will decrease town chances of winning even if they are town; even if they do draw a PR, they are in a position where the role itself is worth more than the player. Outside of those, cases where vigs should shoot would be those involving a confirmed scum, a forced win path, and/or a game that will stay at odd players post shot.

Sample Role PM

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Vigilantes: A Further Breakdown

So I bet you are tired of reading about Vigilantes at this point but I thought one more article was necessary. This article is going to take what we learned in the Basics & In-Depth Looks and put that into how this helps you. I have created a chart that shows a quick breakdown of all the Vigilantes.

Vigilantes Active & Passive Skill Breakdown

As I have written previously there are two types of Skills the Vigilantes possess.

Active: The Vigilante must be used to activate this skill
Passive: The Vigilante does not need to be used to activate this skill

This breakdown shows the Name, Color, Active and Passive Skills for each Vigilante. The main thing to get out of this chart is reviewing which Vigilantes have the highest number of Active Skills. These will require them to either Lead your Troops or Garrison your wall to get the best out of them.

NameColorActivePassive
CatalinaBlue41
AdrianaBlue05
CharlesBlue32
Angie LeePurple14
IzumiPurple23
AlbertPurple14
KikoPurple14
CaesarPurple23
MarcusPurple32
TracyPurple32
Bruce IpPurple32
SuriPurple14
MelvinPurple05
FrankiePurple14
HollyPurple14
PaulPurple23
AndrewPurple23
EthanPurple23
FirelordGold32
NickGold32
WendyGold23
Don AliGold32
GilbertGold32

If you really start to look at the newer Purple Vigilantes you will see they mostly have Passive Skills. In some ways to me this makes them much more valuable because you will get the best out of them regardless of whether or not they lead.

Recommendations & Understanding the Vigilantes

This next chart is going to take the information we learned about each vigilante and put it in a much more readable chart. Then we can start taking a look at some recommendations I would make for the different Vigilantes. I just want to make sure it is clear that you are by no means required to purchase any Vigilantes and you may find you view other Vigilantes different than I do. This is all my personal opinion after looking at everything.

The goal is to understand what the major strength of the particular Vigilante is, what their Upgrade-able Skill(s) are, and recommended level to stop unlocking Skills.

NameLevel to StopGood ForUpgrade-able
Catalina1*Attacking SFSF/Merc Ops Attack
Adriana5*Build & HospitalInstant Build/Hospital Capacity
Charles1*Resource BattlesSingle Crew Training
Angie Lee4* or 5*Raid & OpsOps Speed/Raid Capacity
Izumi5*AttackReduce Damage by Biker
Albert5*GarrisonBulker Defense
Kiko4*OverallShooter/Vehicle Health
Caesar5*Great GarrisonAttacking Enemy Turf
Marcus5* if you buyOverallOps Capacity
Tracy3* or 5*GatheringInvest & Vehicle Attack
Bruce Ip4* or 5*BulkerBulker Health/Attack
Suri2*GrowthBulker Defense
Melvin4* or 5*RaidDefensive Weapons Attack
Frankie5*DefenseReduce Damage by Bulker
Holly5*DefenseAttack during Resource Battle
Paul0BikerBiker Health/Attack
Andrew0VehicleVehicle Health/Attack
Ethan0ShooterShooter Health/Attack
Firelord2* or 5*BulkerCrew Attack
Nick1* or 5*BulkerOps Capacity
Wendy3* or 5*OverallBulker/Biker Damage
Don Ali2* or 5*DefenseCrew Attack
Gilbert2* or 5*Attack/DefenseN/A

So I hope the chart isn’t too confusing and yes I know there are three Vigilantes where I suggest not Upgrading at all and I will review why in a few moments.

You will see some Vigilantes have 2 levels listed such as Firelord to either 2-Star or 5-Star and Angie Lee to either 4-Star or 5-Star and you may be asking why I did it this way. The reason I gave a few choices is it will all depend on the usage you need. If you are not leading raids for the clan it makes no sense to upgrade Angie Lee to 5-Star because the extra capacity doesn’t help you. I would rather see you put the money into other Vigilantes that can give you an immediate boost.

Blue Vigilantes

When it comes to the Blue Vigilantes I would recommend only getting Catalina & Charles to 1 Star and only focusing on Adriana. Here fragments can be earned or purchased for Gold and she offers the best Skills out of the three. I would recommend getting her to 5 Star so you are able to get that extra Hospital Capacity. Trust me this comes in handy and helps you from losing your crews.

Purple Vigilantes

Angie Lee

If you cannot tell I am a big fan of Angie Lee for several reasons including the fact that she is diverse in her Skills. She will affect Vehicle, Biker, and Bulker to help your troops, offers Ops Speed which helps when doing Challenges, and for me the extra raid capacity means more of you can join me.

Izumi

If you plan to Attack, I would definitely recommend getting Izumi to 5 Star as she gives you some nice boosts. Her Skills focus on shooter and Biker and her 4 Star will give you a boost to your Leader’s Gun Attributes which you cannot complain about.

Albert

Albert has recently made me realize he would be a pretty good Garrison, especially once you get him to 5 Stars. Focusing on Health, Attack, and Defense he also has a nice De-Buff to hurt your enemies attack forces. In addition, his 4 Star will boost your Leader’s Weapon Attributes.

Kiko is a nice overall Vigilante and I will most likely get her to at least 4 Star to get the boost to my Leader’s Accessory Attributes. If you are not planning on attacking you can skip Kiko because all of her Skill revolve around Attack, Damage, or Health.

Caesar

Marcus

Marcus isn’t a bad Vigilante but he is also not my favorite Vigilante. I feel if you are going to get him be prepared to boost him all the way up to 5 Star so you can get the Increase in Ops Capacity which is Upgrade-able. If you are limited on Vigilantes to Garrison the Wall he does make a good choice as his 2 – 4 Stars focus on Defense and Health.

Tracy

Personally I am a big fan of Tracy because I feel like she offers a nice balance of Skills. Her first Skills are more focused on Growth with Instant Building Time and Resource Gathering Speed Ups and her last two Skills are focused on your troops. If you are not going to use her for battles I would stop at 3 Star; however, if you will or just want to boost your Attack Skills I would recommend going to 5 Star to get her Passive 15% Shooter Attack.

Bruce Ip

I am not sure exactly what I will do with Bruce Ip at the moment. Bruce Ip is a Vigilante focused on the Bulker and all aspects of the Bulker. If you are truly trying to boost your attack, defense, and health it is worth getting him to 5 Star. If you are not as concerned with this, then I would say do not worry about him.

Suri really should have been labeled as a Blue Vigilante instead of a Purple Vigilante. Her Skills are more focused on Growth than Fighting like the other Purple Vigilantes. Due to her Skills I would recommend if you purchase her stopping after 2 Star. With all the speed-ups the game has to offer I do not see the Instant Time being worth the money you will spend to get her to 5 Star.

Melvin

Melvin is a decent overall Vigilante and he can offer you a nice mix of Skills. From Gathering to Raiding he has a little of everything. However, again, if you are not one of the few who sets Raids for the clan I would recommend stopping at 4 Star at the highest if not earlier.

Frankie

These new Vigilantes seem to have much better overall Skills and Frankie is a perfect example. Frankie has several Defensive Skills and will offer you an Increase to Leader’s Clothes Equipment if you get him to 4 Star. I would recommend if you are to purchase him to get him all the way to 5 Star to bring your enemies Bulker Defense down. This is great if you are attacking.

Holly

I am putting Holly in the same boat as Frankie and saying if you purchase her you will want to get her to 5 Star. Her Skills will help defend you as well as weaken your enemies defense with her 5 Star de-buff. Her Equipment boost will be for your Leader’s Shoes.

Paul, Andrew, and Ethan

I put these boys together because they all are just focused on one camp so I figured I can wrap them up together. If you haven’t invested in them yet I wouldn’t bother. These are some of the original Vigilantes and their Skills will not match the newer Vigilantes. If you want to have them all just to have them then feel free; however, I can tell you I will not be purchasing any of them.

Gold Vigilantes

Firelord

If you are going to be using Firelord as a main Vigilante then he is worth considering getting up to 5 Star. He has a nice Upgrade-able Crew Attack Skill as his 5 Star. If you are not using him as your main Vigilante, stop after 2 Stars as Stars 3 – 5 are Active Skills.

Nick is a nice Gold Vigilante and has some nice skills. I would say have him Garrison your wall until you get him to 5 Star then get the Upgrade-able Ops Capacity up to the max to really give your crew some depth. I have nothing bad to really say about Nick, except, I wish he had a better 3 Star because many do not do the challenges his stamina increase help with.

Wendy

Wendy is another Vigilante I am a big fan of as a whole. Her Skills give small boosts to helping with Attacks & Defense; however, as a Gold Vigilante she gives you a nice 10,000 Ops Capacity Increase. This boost with one of the other Gold Vigilantes really stacks your squad. I would recommend either stopping at her 3 Star or taking her all the way to 5 Star if she is not a Garrison for your Wall.

Don Ali

How can you not like Don Ali? He is another great Garrison as most of his Skills are about Attack, Health, and Defense. His 4 Star will boost your Ops Capacity another 10,000 as well. Depending on if Don Ali will be leading a crew or not I would either stop after 2 Star or take him all the way to 5 Star.

Gilbert

Saving best for last you could say. Gilbert is the newest of the Gold Vigilantes and he is focused on helping your Attack & your Defense. He is another Vigilante I would recommend either stopping after 2 Stars or continuing to 5 Stars to unlock his de-buff for Crew Defense.

Conclusion

I hope these charts and this breakdown helps you a little more in deciding which Vigilantes will do you best. Please feel free to let me know if you have additional questions; however, this should help you decide who you want on your team and how far you want to take them. As always thank you for taking the time to read.

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Что такое vigilantes в мафия сити

A Vigilante is a Townie who can kill a player at Night.

Using traditional flavors, Vigilantes share the «shot» kill flavor with the Mafia. Thus, their kills are indistinguishable from those of the Mafia in this case.

While a few moderators prefer to defy meta and use Mafia Vigilantes to allow multiple scumkills from a single faction, the vast majority of Vigilantes are Town.

Pronunciation

There is no consensus as to whether «Vig» is pronounced with a hard ‘g’ or like «Vidge». The easiest solution to this problem is to pronounce it however you like, but never try to make a pun out of «Vig» or try to verbally say it to others, unless you know how they pronounce the term.

What do Vigilantes do and How Many can I Use?

There are two (2) roles the Vigilante will serve. The first is they can Garrison your wall which means they are able to provide additional support to your troops and defensive weapons on your turf. As we saw with the example above, if you use Nick on the Wall and have him to 2 Stars he will increase the Bulker Attack by 20%.

The second role of a Vigilante is to be out with your Ops Crew and assisting with other tasks. For example, if you have Tracy to 2 Stars you will enjoy an Increase in Resource Gathering Speed by 50% on all resources besides gold when Tracy is leading the Ops Crew.

To start the game you are allowed one (1) Vigilante to Garrison the wall and one (1) Vigilante to lead each Ops Crew you have. You have the ability to choose which one you would like to use and they typically will select the best suited for the task in some cases.

If you would like you do have the ability to increase the Wall Garrison to two (2) Vigilantes and also to add the ability to have two (2) Vigilantes on each Ops Crew. This is accomplished by making investments through the Invest Center. Once you are in the Invest Center you will click on the Vigilante icon which is the second one down on the left side. Inside you will see there are seven (7) categories of investment skills. You will have to start the investments on the first skills to get to Reinforced Wall Garrison to have the ability to have a second Vigilante on the wall defending your turf. You will have to invest in each skill inside the Vigilante Investments to get to Ops Strengthening which will allow you to have a second Vigilante on each Ops Crew.

Normal Guidelines

Variations

This role is frequently used as an X-Shot Vigilante (where X is a number), allowing it to make only X kill attempts over the course of the game (in addition to the usual restriction of only being able to make one kill attempt per night).

There is no consensus in regards to whether an X-Shot Vigilante loses one of its ability uses if it is Roleblocked while trying to kill someone.

In games with nontraditional kill flavors, it is by no means a requirement for the vigilante to have a kill flavor indistinguishable from that of the Mafia.

One of the most coveted variations of this ability is the Day Vigilante, or Dayvig, which is a Vigilante that can kill during the Day. Depending on the game, the Dayvig may be able to submit its kill privately, or it may be forced to declare its kill publicly. Daykills are not normally stoppable by active abilities, so Dayvigs are considerably more potent than ordinary Vigilantes.

Some other variations that have been seen include the «Mad Monk» (a Bulletproof Vigilante), and the «Crazy Fiend» (a 1-Shot Vigilante belonging to an anti-town faction). The Arsonist is a conceptually similar role to a Vigilante, especially when Town-aligned.

Type of Skills

There are two types of skills the Vigilantes offer:

Passive skills are skills bonuses you receive regardless of whether or not you are using that vigilante. These are permanent increases to your power on specific characteristics

Active Skills are skills requiring you to use the vigilante to use the skill.

As you can see it is active because you must be using Nick to be able to use the skill and have the stat boost.

Due to these two types of skills picking the vigilante is very important and what you use them for is also just as important.

Vigilantes: A Basic Guide

Depending on how often you play the game and how familiar you are with everything you may or may not know about Vigilantes. More than likely you have at least heard others speaking about it or even better yet read the Godfather Quotes about the Vigilantes. This guide is going to walk you through some basics and will be followed up by a second article which will break down each vigilante and highlight what you may choose to do for upgrades.

Conclusion

So I apologize this article is somewhat long; however, I have just barely started to go into all of the information on Vigilantes. There is so much to them and they offer some great bonuses. I am already working on a specific breakdown for each Vigilante and recommendations on which ones you want to grow and which Vigilantes are worth stopping. This will change depending on how you have set up your account and what Vigilantes you own.

If you have any questions please feel free to ask either in the Clan Chat or in a Private Message. This is all done to benefit the clan so please feel free to let me know if you have any questions or if you want me to review something specific. At the moment I am just guessing what people may be interested in and it will be best if I write about what you want to know about so I encourage you to reach out.

How are Vigilantes Measured & How Can I Grow Them?

Vigilante Attributes

Stats:

Stats will tell you the level of the Vigilante and will include their different attributes including Attack, Defense, Command, and Speed. These Stats will give you the Level of the Vigilante.

There are two ways to increase the level of the Vigilante. The first is to battle Mercenaries which will give you Vigilante Experience Points which can be used to increase any of the Vigilantes you own. The second way to increase the Vigilante level is to purchase a pack with the Vigilante fragments. In the pack you will be given 1-50k Experience, 5-20k Experience, 10-5k Experience, and 100-500 Experience. The higher the level the stronger the Vigilante. Each Vigilante also has the upgrade-able skills which require your Vigilante to reach level 30. Then you are able to use Vigilante fragments to increase some of the skills. We will look at this later as well.

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Play Advice

The philosophy of when and how often a player should shoot is debatable. One school of thought is that kills narrow down the pool of suspects, so any player that is not less likely to be scum than random should be fair game for being shot. This same school of thought favors killing on every Night, including Night 0 (when there is no game-related information about any player).

The other school of thought is that Vigilante kills take away majority-rules eliminations from the Town, placing too much power in one player’s fallible hands. This school of thought advocates only shooting players who are likely to be scum (or even whoever the Town collectively dictates should be shot), and not shooting otherwise.

The best play as a Vigilante is to shoot scum. This requires the Vig to find scum. There is no easy way to do this. However, because of their ability to make or break entire games depending on who they target, Vigs are frequently lauded and/or blamed for their decisions beyond appropriate proportions. Thus, as a Vig your best bet is to make decisions that will not cause you to be hated by every other player in the game. If in doubt, shoot a player that people would want to policy elimination (e.g. lurkers).

Another potential approach to playing a Vigilante is to attempt to predict what the most likely elimination the next day would be, and shoot that player; if they’re scum, great, if not, you effectively denied scum the nightkill they’d get after the mislim tomorrow and so you’re still helping. This effectively introduces the Double Day mechanic into the game.

N0 in a large game is one of those times that is acceptable to policy vig someone because it is almost impossible to tell what the game will end up looking like and there are will decrease town chances of winning even if they are town; even if they do draw a PR, they are in a position where the role itself is worth more than the player. Outside of those, cases where vigs should shoot would be those involving a confirmed scum, a forced win path, and/or a game that will stay at odd players post shot.

Contents

Vigilante Levels (or Colors)

As I mentioned in the previous article there are three (3) Levels or Colors of Vigilante currently available. The color will help you easily see what the Vigilante is focused on and we are going to break down the colors and then the Vigilantes inside each color level. For each Star Level I will put whether that Star is an Active or Passive Skill. If the Star says Active this means you must be using that Vigilante to receive the boost; if the Star says Passive this means you get the boost regardless of whether or not you use that Vigilante.

Blue Vigilantes

Blue Vigilantes are all about growth and helping you grow. Their skills tend to enhance the turf or enhance you to do specific tasks that are not focused on battle. There are currently three (3) Blue Vigilantes available in the game. The Blue Vigilantes were all free Vigilantes that you were either able to unlock when you started or through special events. With that being said, you are also able to get free fragments for these Vigilantes as well through Challenges, Plantation, and VIP Store.

Catalina

Catalina is one of the first two Vigilantes you start with and her Star Skills all focus on energy and Attacking Street Forces or Mercenaries.

Adriana

Adriana is the other of the first two free Vigilantes you can earn in the game. Again as she is a Blue Vigilante her skills are focused on Growth.

Charles

Charles was the last of the three (3) Blue Vigilantes to be offered in the game. If I remember correctly you were able to unlock him for free through one of the Challenges originally. Charles

This wraps up the Blue Vigilantes the game has to offer and next we will explore the Purple Vigilantes.

Purple Vigilantes

Currently there are fifteen (15) Purple Vigilantes in the game and these are more focused on increasing the stats of your troops.

Angie Lee

Angie Lee is a nice Vigilante to have in my opinion and has some good Star Skills to offer.

Izumi

Izumi is another nice Vigilante to have and has some excellent benefits to assist in your growth. Izumi is the first Vigilante we are looking at which offers a de-buff to help protect you as well as offers a boost to your Equipment Attributes.

Albert

Albert is one of the newer Vigilantes they rolled out and he has some decent skills. We will explore and then evaluate how far you would want to go with him.

Kiko was a Vigilante the Mafia City developers launched during one of the Challenges and you were able to get many of the fragments needed for her. She is certainly a nice Vigilante to have if you plan on attacking.

Kiko is another Vigilante with only 1 Upgrade-able Star (3rd Star) which is unlocked when the Vigilante Level reaches 30. As I mentioned, Kiko brings some nice Attack & Health benefits with her Stars as well as a boost to your Accessory Equipment. Depending if you see yourself entering battle or not she could be worth getting to 5 stars.

Caesar

Caesar is a great Vigilante to have to help defend your turf. We will explore his 5 Stars and see why he should certainly be assisting on the wall and watching over your turf.

As I stated Caesar in my opinion is a great Defensive Vigilante. Like many of the other Vigilantes he only has one (1) Upgrade-able Star and that is the third Star. Three (3) of his Stars are focused on building your Defense which makes him a great choice to man the wall; however, he does have a nice third Star with increasing Attack by 10%. I would recommend if you get Caesar to Upgrade him to 5 Stars.

Marcus

Marcus is a decent Vigilante to have if you need someone and can be a good Vigilante to Garrison the Wall if you do not have anyone else.

Originally I was somewhat high on Marcus but through doing this review I am thinking I am done with working on him. There are other, better Vigilantes to offer similar or better boosts. He has 1 Upgrade-able Skill (5th Skill) which is nice; however, you have to get him up there just to achieve it. Majority of his skills are Active which means he needs to be in the Ops Crew or on the Wall to gain his benefits.

Tracy

With two (2) Upgrade-able Skills and the ability to boost time for gathering as well as building/investing I personally like Tracy very much. She is one I will upgrade to 5 Stars to get the additional boost to Vehicle and Shooter Attack.

Bruce Ip

Bruce Ip is one of the original Vigilantes the game had to offer and he focuses on Bulker with all of his Skills for the most part.

In my opinion Suri should be a Blue Vigilante and I believe the Mafia City developers would agree with me in hind sight. Her Skills are all about Boosting time for Instant Building which is all about Growth. I have unlocked her 2nd Star but will not go any further with her. Sure the additional 40 minutes you can gain to Instant Building Time would be nice but is it worth the money? I would say no for me.

Melvin

Melvin was another Vigilante to make his debut during a Challenge and he is what I would call a mid-level Vigilante. He is not one I would have actively sought out but he has some nice boosts.

As you can see Melvin has all Passive Skills and they are not that strong when it comes to the boosts. If you are not the one or two who set raids for your clan I would not bother going beyond the 4th Star. In my opinion Melvin is a Vigilante that you can pass on if you do not already have him.

Frankie

Frankie is one of the newest Vigilantes to be added to the Family Club. He offers two (2) de-buffs and is all about focusing on Attacks & Defense.

Frankie is a decent Vigilante to have; however, he is also one you could potentially pass on as well. The majority of his Skills are Passive which is nice and he offers some good defense attributes. At the moment I have been focusing on other Vigilantes to get them to 5 Stars before purchasing Frankie as he is one if you purchase you will want to get to 5 Stars to get that additional de-buff.

Holly

Holly is the newest Vigilante the game has released up until this point. Her Skills are a mixed bag of what they offer but still focus on defense.

Paul is one of the older Vigilantes available in Mafia City. His Skills are focused on Bikers for the most part.

Andrew

Andrew is another one of the older Vigilantes and is very similar to Paul. His Skills are focused on Vehicles for the most part.

Similarly to Paul, Andrew also has two (2) Upgrade-able Skills which are the Health & Attack. If you have not purchased Andrew, I would suggest passing on him. The Skills Boosts are not worth the money once again and newer Vigilantes can offer you better boosts.

Ethan

Ethan is a little better than Andrew and Paul in the sense that he has 2 Skills that are focused on Shooter Attack. One is an Active Skill and requires use and the other is a Passive Skill. If you have not purchased Ethan at this point I would highly suggest passing on him.

This wraps up the section on the Purple Vigilantes and we are going to move right into the Gold Vigilantes. After all is completed I will put together one (1) last article on Vigilantes which is focused on the best pairings for different tasks.

Gold Vigilantes

There are currently five (5) Gold Vigilantes in the game and these Vigilantes all seem to have one (1) Common theme: They all offer an increase in Ops Capacity. Marcus is the only other Vigilante that offers the Ops Capacity boost and for some reason he is not a Gold Vigilante.

Firelord

Probably one of the most popular Vigilantes in the game and definitely the most recognizable is Firelord. His Skills are focused on the Bulker for the most part.

If you do not plan on using Firelord as one of your main Vigilantes in the game I would recommend stopping after the 2nd Star. His last three Stars are all Active Skills requiring you to use him. I am personally upgrading him to 5 Stars as he is currently one of my main Vigilantes; however, this may change with some of the newer Vigilantes emerging.

Launched around Christmas time Nick is definitely one of the more popular Vigilantes in the game and may become your go to over time. He is focused on different Skills but his first two Passive Skills are again for Bulkers.

Wendy

Wendy was released right around October in time for Halloween and she has a nice mix of Skills to offer you.

If you are not planning on using Wendy as one of your main Vigilantes I would stop after getting her to the 3rd Star. The 4th and 5th Stars are both Active Skills and if you are not actively using her it is a waste. Wendy is a great Garrison or Attack Vigilante and if you get her to at least 4th Star I would certainly make her one of my go-to Vigilantes.

Don Ali

Don Ali is also one of the newer Vigilantes to join the Family Club; however, he does offer some nice Skills to your turf.

Don Ali offers two (2) de-buffs and makes a great addition to your wall if you get him to 5 Stars. Only his 5th Star is Upgrade-able; however, if you are not using him on the Wall to Garrison I would not go to 5 Stars. If you are not actively using Don Ali I would recommend stopping after the 2nd Star because the rest of his Skills are Active and require you to use him.

Gilbert

Gilbert is the latest of the Gold Vigilantes and is focused on both defense and attack.

Similarly to most of the Gold Vigilantes he is meant to be used with your main crew. If you are not using him on your main crew you can stop at the 2nd Star because the rest are Active Skills. He is the first Vigilante to not offer an upgrade-able skill but he also gives a nice mix of Skills. If you are not a killer you do not need to get him to 5-Stars.

What is a Vigilante & How do I get to Them on my Turf?

Look at a Vigilante as a leader of your Ops Crew. They help increase your power through upgrading their level and also carry various skills which we will review throughout this article. You start the game with the ability to have one (1) Vigilante man each Crew Ops Team you send out. This makes choosing the Vigilante to use very important.

Vigilantes are located at the Family Club which can be found to the right of the mansion inside your turf. The Family Club sits right below the Hot Air Balloon and can be accessed by tabbing it once.

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Vigilantes: An In-depth Look

Use and Power

Vigilantes simply increase the death count and thus the speed of the game. While in theory Vigilantes constitute additional Town-sourced kills, in practice Vigilantes vary widely in skill and effectiveness. Considering the difference between a Vigilante that only hits Townies and a Vigilante that only hits scum, it’s easy to see that this is one of the swingiest Normal roles.

Moderators should take care to ensure that the vote count is reset whenever a player dies during the Day, so as to prevent a player being able to kill one player and immediately force the elimination of another (unless the game has an unusual voting system that avoids this problem some other way). In games where the vote count does not reset, and where an even number of players were alive, a hypothetical scum Day Vigilante could wait for a Town-aligned player (who they weren’t voting for) to get within two votes of an elimination, something that frequently happens naturally, then shoot one player, hammer another, and kill a third overnight, thus gaining an overwhelming advantage. As such, failing to reset the vote count can end up inadvertently confirming the Dayvig as Town.

As a final note, generally when given the choice between being able to kill someone or being able to do almost anything else, players will choose to kill someone. Balance your games accordingly.

What are the Different Levels of Vigilantes?

As with everything in this game the Vigilantes are based on colors as well. With Vigilantes there are only three different colors and these will give some basic insight into what will be the focus of that specific Vigilante.

Colors or Levels of Vigilantes

Blue: Currently there are three (3) Blue Vigilantes and their skills do not have anything to do with Attacking or Defending Turfs and do not offer Attack or Defend Passive Skills. Their skills are more related to growth such as increasing load capacity (Charles), boost Hospital Capacity (Adriana), and helping when fighting Street Forces & Mercenaries (Catalina).

How many are there and how do I get them?

Currently there are 23 Vigilantes available in the game. You are able to start the game and get Catalina and Adriana for free and from time to time there will be a few others that you have been able to earn from different games/challenges such as Melvin and Kiko.

Purchasing any Vigilantes is all by choice and you are not required to do so; however, many have some great features. We will start to review them and what stars they are worth upgrading to. Some of this will be determined by their role in your turf as you have some that are better for attack, some that are better for defense, and others that have other various skills when they lead or garrison.

Conclusion

This is a breakdown of all 23 Vigilantes that are offered in the game. I have given the start to my opinions and will do one more article discussing how you can set up your Wall & your Attack Squad with Vigilantes. If you want us to take a look at who you have and how we can help make them better please reach out. We are always here to help. Thank you for taking the time to read this long drawn out article.

You can either watch this video below or continue reading the post:

The first way to classify them is based on whether they can be upgraded or not:

There are upgradable skills, which can be upgraded using vigilante fragments to increase their effectiveness and there are non-upgradable skills, which can not be upgraded using vigilante fragments.

The other way of classifying vigilante skills is to classify them based on whether or not you are required to use the vigilante in your march to activate those skills.

Vigilante Packs, Fragments & Cost:

For Ethan & Suri, the pack costs never reset so it is going to cost you a lot more than normal vigilantes to upgrade these vigilantes.

The number of fragments required to unlock / upgrade your vigilantes are as follows:

You need a total of 9900 fragments to upgrade a vigilante from 0 to 5 stars.

How far to upgrade your Vigilantes:

For Fire Lord, you may want to stop upgrading him once you get him to 2 stars since his last 3 skills are all active skills. But if you want to use him as your main vigilante, you should go all the way upto 5 stars.

For Bruce, you would want to stop at 3 stars for the passive 20% bulker defense increase

For Andrew, you should get him to 4 stars for 10% vehicle defense

For Paul, you may stop at 2 stars to unlock both is passive battle skills, but if you also want the passive 10% crime ops speed increase, you could go all the way up to 4 stars.

For Adriana, you want to get her to 5 stars to get more Hospital Capacity.

For Izumi, you want to upgrade her all the way up to 5 stars to get the passive 20% biker attack increase.

& finally for Caesar, you want to get him all the way up to 5 stars as well to get the passive 20% enemy biker attack reduction skill.

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