Во-первых steam (не важно крякнутый или лицензионный) half-life Во-вторых сам sven coop И наконец программка под названием Desura. Внимание! Перед установкой Sven coop убедитесь, что half-life уже скачен и установлен в вашем стиме.
Ничего сложного в установке Sven coop не нашел, но многие не могут этого сделать, поэтому вот: 1) Переходим на mddb.com (ссылка прямо на мод). 2) Нажимаем кнопочку «INSTALL NOW«. 3) В открывшемся окне выбираем: «I don’t have Desura. Install it!» и скачиваем программку-клон стима. 4) После установки программки в том же окне, где мы скачивали её выбираем: «Desura is installed. Let’s play!«, после чего в список загрузок Desur(ы) добавиться Sven coop. 5) Скачка и установка происходят автоматически в ваш стим, прямо в half-life. 6) После того, как Desura скачает и установит все необходимое — перезагружаем стим и ищем в списке игр «Sven coop«. 7) Запускаем и радуемся жизни 😉
Теперь немного о кооперативе: В него включены карты как первой half-life, так и opposing force и blue shift. Карты half-life идут с c0a0e по c4a3. Карты opposing force начиная с of0a0 и по of7a0. Карты blue shift разбросаны в списке, тут придется методом тыка 😉
З.ы. если вы не видите этих карт в окошке создания сервера, вам необходимо зайти в папку svencoop_russian, которая находиться в вашей стимовской папке с half-life и удалить из неё папку maps. Также есть карта под названием -HL_OpFor_SP_Portal, в которой имеются телепортеры к разным главам half-life 1 и half-life opposing force, но лично у меня они не работают.
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Sven Co-op Update Released [Build 7342106 / Release 5.25] 11 September, 2021 | by AdamR
Hello everyone, it’s been a while since we last gave you an update. That hot fix is from January has become a Baked Alaska refrozen! As usual we’re back with a much bigger package than expected. hehehe
Big thank you to everyone that took part in the release candidate testing. We feel that this added value to the finalisation of this release, and as with the previous successful round, will continue to take this approach.
First and foremost, the cart in the test chamber of Anomalous Materials can be pushed into the beam again!
Black Mesa Special Tactics Sector (BM_STS), level by Trempler, has been updated with
Polar Rescue, level by Adambean, has been updated to add
EXTREME DIFFICULTY MODE
If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Important: Linux users, particularly server operators, may need to manually install OpenSSL’s 1.1 library. To do this on Debian and Ubuntu you can do so with command «apt install libssl1.1:i386» as root (or prepend «sudo«).
Changes are as follows:
Notable changes
EXTREME DIFFICULTY MODE
Game library
AngelScript
Engine
Non-playable characters
Weapons/Items
Black Mesa: Special Tactics Sector
CTF Warforts
Half-Life Campaign
Polar Rescue
They Hunger
Textures
Other
Version details
Steam build ID numbers: Game 7342106, dedicated server tool 7342110, SDK tool 7342111.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
The release of Sven Co-op version 5.25 marks a very important milestone in the development of the game. As many of you know, Sven Co-op’s development started all the way back in 1999 and we would like to honour that legacy by creating a very special COLLECTORS EDITION of our latest instalment! We’re proud to present:
Since the game was originally created last century we’re going back to the standard IBM compatible-computer medium and release the game on 5.25″ floppy disks! You might not know it, but chances are that you are currently reading this news post on an IBM compatible computer! That means you only have to dust off your 5.25″ floppy drive, connect it to your Windows 10 PC and you’re ready to go!
Of course, we can’t be sure which type of drive you own, so users can choose between DS-HD (1,2mb) and DS-DD (360kb) floppies. We’re currently gathering up as many floppies as we can find, because a DSHD release alone already needs 1.692 floppies. We’re currently in contact with 3M to place orders for LD floppies, since those will require 6.112 disks per user.
We’re currently accepting preorders for this amazing collectors edition, so head over to our registration page and pre-order your copy today!
Sven Co-op Update Released [Build 6130701 / Release 5.24] 24 January, 2021 | by AdamR
An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Changes are as follows:
Game library
AngelScript
Engine
Non-playable characters
Sound
Weapons/Items
Black Mesa: Special Tactics Sector
Models
Non-playable characters
Svencraft
Example maps
Other
Delta
Version details
Steam build ID numbers: Game 6130701, dedicated server tool 6130704, SDK tool 6130705.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
Sven Co-op Update Released [Build 6008644 / Release 5.23] 24 December, 2020 | by AdamR
Hello everyone, it’s been a while since we last gave you an update. Almost an entire year, and what a year! We’re still here though, and have quite a larger package than normal this time round. hehehe
Big thank you to everyone that took part in the release candidate testing. We feel that this added value to the finalisation of this release, and hope to do the same RC testing next time round.
First and foremost, Hezus has built a brand new map «Search ‘n Destroy», featuring a combination of assault and territory control styles of game play with up-to 4 playable classes to choose from.
Vote to play one of four difficulty levels based on your teamwork and toughness.
If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Changes are as follows:
Notable changes
Known issues
The following issues are new and known to us since the previous release. (Please don’t file bug reports about these.)
Game library
AngelScript
Engine
Non-playable characters
Sound
Weapons/Items
Black Mesa: Special Tactics Sector
CTF Warforts
Search ‘n Destroy
Stadium 4
Suspension
Toonrun
Models
Weapons/Items
StudioMDL
Other
skill.cfg
Version details
Steam build ID numbers: Game 6008644, dedicated server tool 6008647, SDK tool 6008648.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
Yesterday we announced our new Rent-A-Map™ feature and the initial reactions were great! Paying a small fee to support development for something you could have used for free otherwise seemed to really inspire our playerbase.
However, it also inspired a bunch of lawyers to send us an email about the legal obligations once you call something ‘rent’. Apparently once we rent out our maps we are also legally obligated to maintain and support said maps for the foreseeable future. This would not be a problem for our official maps, but since we were planning to apply the Rent-A-Map™ system to all custom maps out there (more than 1500!), we’ll be maintaining maps for the rest of our foreseeable lives!
We were trying to make the maps make money for us, not the other way around. So, Rent-A-Map™ will be put on hold for now and we’re going back to the drawing board to think up another way to make quick money with minimal effort. We’re already exploring several routes, including lootboxes and nanotransactions, so stay tuned for more updates April First 2021!
We here at Sven Co-op work hard on new engine and gameplay features to bring you the best possible co-operative experience. However, we have been having a hard time delivering new official maps with our releases. We only want to give you the AAA+ material you good people all deserve but it takes a lot of time to create such maps. Many of our mappers only work on the MOD in their limited free time and need their day jobs to be financially secure. But now, we came up with a solution for both of these problems:
Of course you want to play Sven Co-op 24/7 but you also have to eat at some point, visit relatives or walk your dog. Plus, you can only play one map at a time, so for 99% of the time, all the maps in your library are unused! So, why pay a lot of money for a map you’re only playing every now and then? Why own a thing you hardly use, when you can also RENT it for the time you are using it?
The solution: Rent-A-Map™! For only a small fee you can now rent a map of your choice for your server! Our handy Steam GUI will allow you to select your favourite map, set a rent time and your credit card, PayPal or Steam wallet info and you’ll be playing it right away!
And of course you want your friends to join in! That’s why we’re also offering Rent-A-Map™ TimeShare®. Set the number of friends you want to share this map with and you can invite them straight into your game. You can get great discounts by using TimeShare®: up to 25% for a 16-player Time-Share®!
We’re currently converting all official maps to the Rent-A-Map™ system, which will be activated in the next update of Sven Co-op! Our awesome new feature will give you all the convenience and us the funds we need to continue creating high quality content!
Sven Co-op Update Released [Build 4566677 / Release 5.22] 16 January, 2020 | by AdamR
An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Changes are as follows:
Notable changes
Game library
Engine
Half-Life Campaign
Suspension
Delta
Game manual
Version details
Steam build ID numbers: Game 4566677, dedicated server tool 4566690, SDK tool 4566691.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
Sven Co-op Update Released [Build 4534884 / Release 5.21] 01 January, 2020 | by AdamR
An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Changes are as follows:
Notable changes
Important: Dedicated server operators running on Windows must install the Microsoft Visual C++ 2019 (x86) re-distributable package. This is available for free here: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads
Game library
AngelScript
Engine
Non-playable characters
Weapons/Items
Black Mesa: Special Tactics Sector
Half-Life: Uplink
Suspension
They Hunger: Escape
Models
Weapons/Items
Other
Svencraft
Map compile tools
Other
Game manual
Version details
Steam build ID numbers: Game 4534884, dedicated server tool 4534885, SDK tool 4534886.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
Sven Co-op Update Released [Build 3735813 / Release 5.20] 14 April, 2019 | by AdamR
An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Changes are as follows:
Engine
Version details
Steam build ID numbers: Game 3735813, dedicated server tool 3735815, SDK tool 3735816.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
Normally I’d like to report good news concerning Sven Co-op to you but, sadly, this is not such occasion. Last week one of our senior developers, Adam, suffered a grave injury while working on our new bug tracking system. It turned out one of our repository servers wasn’t correctly installed in its bracket and came loose and hit Adam on his pinky toe. While our lives as developers are mostly fun and games, moments like these make you realise how precious life is and how important workplace safety can be.
While Adam held an icepack on his toe, we started discussing how our MOD’s content doesn’t reflect our newly found believes about safety in the workplace. Especially our cornerstone, the Half-Life campaign, is a terrible example of the use of safety measures and this is not how we would like to portray ourselves any longer. So, we’d like to present to you:
We’ve worked hard to bring you a better version of Half-Life Co-op: a version where workspace safety isn’t neglected and things go according to protocol. No one has to suffer any injuries or even think of the possibility of dying on the job in this improved installment! So, make sure to play our new version through the SP Portal map! We’re eagerly awaiting your feedback and are already on the way to adjust our Blue Shift campaign to feature the same high standard of workplace safety. Also, we’ll be cutting the complete Opposing Force campaign from the game, since (with improved safety protocols) the Black Mesa accident did not happen.
Check out our preview with some of the new high-lights of the improved campaign!
If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Changes are as follows:
Notable changes
Game library
Engine
Half-Life Campaign
Half-Life Single Player Portal
They Hunger
Sounds
Weapons/Items
Svencraft
Our version of Hammer has been renamed to Svencraft to ensure the changes from our engine customisations are distinguished from vanilla GoldSrc map editors. (Mainly Hammer.)
Version details
Steam build ID numbers: Game 3695902, dedicated server tool 3695904, SDK tool 3695905.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
Nothing interesting ever happens on a Tuesday. Except for January 19th, 1999. This is when Sven Co-op beta 0.8 was released to the just recently formed Half-Life community. When it became clear that Half-Life (unlike its predecessors Doom and Quake) would not have a co-operative mode, the community took the task upon itself to fill the void Valve left behind. One of those people was Sven Viking.
At this point, Sven Co-op was not much more than a proof of concept, or to put it into Sven’s own words: «mostly just to give everyone an idea of what I’m doing, partly because of various bugs in the map that I don’t know how to fix :)». At this point the mod consisted of only one map and a few scripts. Sven found help sorting out the initial problems he was facing and the few rooms that made up beta 0.8 quickly grew into a full fledged map, which was released in early May of that same year.
This all happened 20 years ago, in a time when, for many people, going on-line was met with dial-up tones from your modem, playing games on low resolution software rendering and a latency of 300 ms wasn’t something to complain about. Luckily for us all, technology has moved forward and so has Sven Co-op. Ever since that first map, SC has tried to push the boundaries of what is possible with Half-Life. We’ve seen thousands of maps, models and other custom assets made by our community members, millions of downloads and, most importantly, countless hours of co-operative game play fun!
After two decades, Sven Co-op still has a steady and rich player base and a dedicated group of talented developers and we believe, especially since our standalone release on Steam in 2016, that there will be much more to look forward to in the future!
Come celebrate Sven Co-op’s anniversary with us by joining the servers and make sure to give «svencoop1» a replay for old times’ sake. We’ll be there! For the nostalgic or the curious, the original website from 1999 is available here. This is also where you can still find the original beta 0.8!
An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.
Changes are as follows:
Notable changes
Game library
AngelScript
Engine
Sound
Non-playable characters
Weapons/Items
Events
Abandoned
Crystal
Judgement
Single player campaign portal
Sounds
Other
Map compile tools
StudioMDL
Other
Version details
Steam build ID numbers: Game 3482406, dedicated server tool 3482409, SDK tool 3482410.
Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.
Dropping support for Windows XP/2003, Windows Vista/2008, and Linux GLIBC 11 December, 2018 | by AdamR
We would like to take this opportunity to inform you all that as of our next release (5.18) Sven Co-op will no longer support running on various outdated operating systems. We do not have a release date for 5.18 yet, and to be honest aren’t really in a position to consider a date yet, but we’d like to warn you all in advance anyway in case you need to plan any upgrades. We will of course mention this again in the 5.18 release notes, but please treat this as a final reminder.
Part of the reason for this is Valve’s decision to drop Windows XP and Vista support with Steam as of 1st January 2019. Also as we previously announced nearly 3 years ago this would be inevitable as operating system components begin to deprecate and remove older functionality, which is beyond our control.
Using more up to date operating systems (and their underlying components) also offers us more opportunity to make the most of their functionality and efficiency upgrades, which ultimately ends up in a better product for all of you.
Windows XP, 2003, Vista, and 2008
We don’t need to tell you how out of date Windows XP and 2003 are. Given the growing number of security holes it has going un-patched it would be very ill-advised to use these operating systems for anything at all.
Sven Co-op may still work with Windows Vista and 2008 for a while, however any issues that arise specific to this version will not be supported by us. We’ve not done anything deliberate to stop this working, but as none of our team use these versions we can’t test on them.
As there is a noticeable hardware requirement gap between Windows XP/2003 and Vista (and later) you will almost certainly need to consider this too. This is also out of our control, sorry. The hardware requirements between Windows Vista right the way up to Windows 10 don’t have such a wide gap though, so if you’re already running Windows Vista there is a likelihood that you can also run any of the newer versions on the same hardware.
Windows 7 and Windows Server 2008 R2 will still be supported for the foreseeable future, again, until circumstances beyond our control dictate otherwise.
Linux using GLIBC earlier than 2.24
All Linux installations will require GLIBC version 2.24 or later. This coincides with an internal infrastructure upgrade from Debian 8 «Jessie» to Debian 9 «Stretch». Debian 9, which we compile our code for Linux on, has not only been stable for nearly 2 years now but can be upgraded to from previous versions easily enough, so this shouldn’t be much of an issue. (It can typically be done without issue within the hour on a high speed Internet connection.)
Those of you running Ubuntu version 16.10 or later will not be impacted. If you’re running the previous LTS (16.04) you can likely upgrade to the current LTS (18.04) easily enough as with most Debian based Linux distributions.
Sorry to disappoint further, but those of you wanting to run SvenDS on RHEL, CentOS, or FreeBSD will still not be able to do so just as you can’t now. To be clear on this, as a game development team we have no desire to support enterprise type distributions of Linux. Though they may be great for many applications, games are certainly not their purpose. Our choice down the Debian distribution path correlates with a happy balance between fairly up to date software and stable proven software. The Debian path also matches Valve’s preference with Steam, particularly as they use this for their own SteamOS distribution, of which the current version (3.0) is also based on Debian 9.
Hello everyone, it’s been a while since we last gave you an update. (Very nearly 7 months ago in fact.) We’re still here though, and have a slightly bigger package than normal this time round. hehehe
Big thank you to everyone that took part in the release candidate testing via Discord. We feel that this added value to the finalisation of this release, and hope to do the same RC testing next time round. If you’re not on our Discord yet you can join here: https://discord.gg/svencoop
First and foremost, Hezus has built a brand new map «Suspension» (or Bridge 3), featuring assault style game play with up-to 8 playable classes to choose from.
Vote to play one of four difficulty levels (with a supporting treat for the hardest) based on your teamwork and toughness, pushing yourself to not only complete the mission but reach that far away platinum award for doing so with zero deaths on your team.
Secondly we have a noticeable wave of engine updates ranging from anti-aliasing support, better Metamod support, more reliable progress indicators for content downloads, and everything in-between.
Finally it’s worth a mention that the sound engine has had some tweaks to compensate for volume and room effect (EAX) workarounds present in previous builds. You may find that your game is twice as loud, so if you had your «volume» setting on 0.8 consider halving this down to 0.4, though this won’t be required for everyone.
Expect further improvements in an upcoming build to improve room effects (EAX) even more so, particularly to reduce the amount of crackles and pops you can hear at high volumes.
If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.